Format: PS3/Xbox 360
Format Reviewed: PS3
Release Date: 9th March 2012/OUT NOW
Developer: CyberConnect2 and Capcom
Publisher: Capcom
Price: £34.99+
Format Reviewed: PS3
Release Date: 9th March 2012/OUT NOW
Developer: CyberConnect2 and Capcom
Publisher: Capcom
Price: £34.99+
Kratos, yeah, he was pretty angry... but you won't find real anger and rage until you play Asura's Wrath.
To be honest, I didn't really tke that much interest in the game throughout it's development.
It was only until I saw a few pictures in a magazine a couple of months before its release was when I started to think, "Hang on, this looks interesting" (Although it actually may have something to do with Asura's White hair.)
What was meant to be a February 29th release was actually delayed until March 9th in the UK. According to one site, Capcom delayed the game because of the financial trouble that the retailer GAME are in and their problems with supplying goods. In the end, Capcom decided not to supply Game with Asura's Wrath and the delay was pretty pointless.
Asura's Wrath combines Asian mythology and folklore with Science fiction (or Sci-Fi), pretty much thinking 'outside of the box' and mixing two things that couldn't be more opposite.
Oddly enough though, Its a combination that seems to work.
The Demi-God Asura has a wife and a daughter, until they are taken away from him. His wife is killed and his daughter, kidnapped. Asura, a traitor and banished for 12,000 years by the other Demi-Gods.
However, he's not taking it 'lying down'. Anyone that gets in his way is in for a bit of punishment. He's not only dealing with Demi-gods, he is also up against the Gohma.
The Gohma are evil creatures that roam the human world, taking the souls of the humans, who are at their mercy. They are usually kept 'in check' (or destroyed) by the Demi-Gods.
The game is played in 'episodes' (a bit like a tv series), So at the end of 'an episode', 'to be continued' will appear.
In a way, it kind of spoils the mood and the continuity of the game. If you're playing a chapter that is full of action and really interesting, seeing 'to be continued' can either leave you feeling deflated or it can give you the urge to keep on going because you want to find out what happens next.
In between episodes, image stills and writing is shown that explains the story of Asura's Wrath further (whether it be the origins of where the legend of Asura and the other Gods came from or conversations between the Demi-gods about how Asura is progressing and how much of a 'thorn in the side' he is becoming for them ).
The gameplay is a mix between fighting, shooting and QTE's (Quick time Events.)
Rapid fire can be used of an enemy is attacking you from a distance. Close combat involves a lot of punching (and sometimes kicking). All attacks will do one thing, fill Asura's Rage bar. When the bar is full, a 'Burst' prompt appears on screen and when pressed, Asura will perform a powerful attack or combo. Although to make that combo successful you may have to press certain buttons e.g. Triangle, Square, X, Square (Like God of War).
The 'Rage Bar' is part of a gauge which can be changed (you can unlock a 'defensive gauge' where you can still use rage attacks, but you receive less damage).
There are illustrations and other concept artworks that can be unlocked through playing the game, and these are viewed in the Extras section of the game (accessed through the main menu).
There will be DLC for Asura's Wrath. According to one source, it's Street Fighter based. (And another ending, but this time a proper ending)
Asura's Wrath has a great story which blends brilliantly into the gameplay.
I've even felt as angry as Asura through bits of the game, but I'm a sucker for being drawn into a game emotionally. As a character, I have found him interesting. Also the character design in general is excellent.
Although Asura's skin reminds me of when someone sticks their thumb in plastercine and the fingerprint gets left behind.
Between episode stills are extremely detailed and gorgeous to look at.
Although music can become louder than the speech of characters.
PRO'S
・ Story and gameplay flow excellently with/into each other.
・ Great Character design
・ Awe inspiring stills and stages.
・ Great Soundtrack
CON'S
・ Music can be louder than the speech of characters
・ 'to be continued' at the end of an episode can either put you off, or spur you on to play more.
・ Some of the text can be unreadable against some of the backgrounds (Not sure if that's just my T.V. though).
VEEBEE15'S: Score: 8.9/10
REMEMBER: this is my opinion, play the game yourself and make up your own mind...
To be honest, I didn't really tke that much interest in the game throughout it's development.
It was only until I saw a few pictures in a magazine a couple of months before its release was when I started to think, "Hang on, this looks interesting" (Although it actually may have something to do with Asura's White hair.)
What was meant to be a February 29th release was actually delayed until March 9th in the UK. According to one site, Capcom delayed the game because of the financial trouble that the retailer GAME are in and their problems with supplying goods. In the end, Capcom decided not to supply Game with Asura's Wrath and the delay was pretty pointless.
Asura's Wrath combines Asian mythology and folklore with Science fiction (or Sci-Fi), pretty much thinking 'outside of the box' and mixing two things that couldn't be more opposite.
Oddly enough though, Its a combination that seems to work.
The Demi-God Asura has a wife and a daughter, until they are taken away from him. His wife is killed and his daughter, kidnapped. Asura, a traitor and banished for 12,000 years by the other Demi-Gods.
However, he's not taking it 'lying down'. Anyone that gets in his way is in for a bit of punishment. He's not only dealing with Demi-gods, he is also up against the Gohma.
The Gohma are evil creatures that roam the human world, taking the souls of the humans, who are at their mercy. They are usually kept 'in check' (or destroyed) by the Demi-Gods.
The game is played in 'episodes' (a bit like a tv series), So at the end of 'an episode', 'to be continued' will appear.
In a way, it kind of spoils the mood and the continuity of the game. If you're playing a chapter that is full of action and really interesting, seeing 'to be continued' can either leave you feeling deflated or it can give you the urge to keep on going because you want to find out what happens next.
In between episodes, image stills and writing is shown that explains the story of Asura's Wrath further (whether it be the origins of where the legend of Asura and the other Gods came from or conversations between the Demi-gods about how Asura is progressing and how much of a 'thorn in the side' he is becoming for them ).
The gameplay is a mix between fighting, shooting and QTE's (Quick time Events.)
Rapid fire can be used of an enemy is attacking you from a distance. Close combat involves a lot of punching (and sometimes kicking). All attacks will do one thing, fill Asura's Rage bar. When the bar is full, a 'Burst' prompt appears on screen and when pressed, Asura will perform a powerful attack or combo. Although to make that combo successful you may have to press certain buttons e.g. Triangle, Square, X, Square (Like God of War).
The 'Rage Bar' is part of a gauge which can be changed (you can unlock a 'defensive gauge' where you can still use rage attacks, but you receive less damage).
There are illustrations and other concept artworks that can be unlocked through playing the game, and these are viewed in the Extras section of the game (accessed through the main menu).
There will be DLC for Asura's Wrath. According to one source, it's Street Fighter based. (And another ending, but this time a proper ending)
Asura's Wrath has a great story which blends brilliantly into the gameplay.
I've even felt as angry as Asura through bits of the game, but I'm a sucker for being drawn into a game emotionally. As a character, I have found him interesting. Also the character design in general is excellent.
Although Asura's skin reminds me of when someone sticks their thumb in plastercine and the fingerprint gets left behind.
Between episode stills are extremely detailed and gorgeous to look at.
Although music can become louder than the speech of characters.
PRO'S
・ Story and gameplay flow excellently with/into each other.
・ Great Character design
・ Awe inspiring stills and stages.
・ Great Soundtrack
CON'S
・ Music can be louder than the speech of characters
・ 'to be continued' at the end of an episode can either put you off, or spur you on to play more.
・ Some of the text can be unreadable against some of the backgrounds (Not sure if that's just my T.V. though).
VEEBEE15'S: Score: 8.9/10
REMEMBER: this is my opinion, play the game yourself and make up your own mind...